Mekwâc — Now Is Good
Mekwâc is a fully immersive, multi-sensory projection experience grounded in a Cree worldview. It invites audiences into a living, cyclical story — one that bridges cultures, connects generations, and reframes how we experience Indigenous knowledge in the modern world.
Through powerful imagery, sound, and interactivity, Mekwâc guides participants through the Four Directions and the Four Stages of Life — infancy, youth, adulthood, and eldership — while being led by the beings of the Seven Grandfather Teachings: Beaver (Wisdom), Sabé (Honesty), Buffalo (Respect), Eagle (Love), Wolf (Humility), Bear (Bravery), and Turtle (Truth).
This journey illuminates the deep relationships that bind us to water, land, animals, and each other.
An Indigenous Immersive Experience
An Indigenous futurist experience, Mekwâc transforms traditional teachings into a living environment of light, sound, and interconnection.
Mekwâc reimagines traditional teachings through immersive storytelling and cutting-edge technology. By weaving together projection mapping, sensor-based interactivity, and spatialized sound, participants are invited not just to view a story — but to step inside it.
This is Indigenous futurism in practice — where ancient teachings meet innovative design to reveal a living, evolving worldview.
Mekwâc is a reminder that Indigenous knowledge is not only of the past — it is a map for the future.
A New Way to Experience Indigenous Knowledge
portable. Scalable. transformative.
Creative Team
James Monkman
Director - Immersive Artist
An award-winning Cree artist from Ochekwi-Sipi (Fisher River Cree Nation) in Treaty 5 Territory, now based in Toronto, James’ practice spans tactile and digital mediums. His work tells Indigenous stories through immersive technology, affirming that Indigenous knowledge systems are vital to our shared and sustainable future.
Renée Monkman
Writer/Producer
Renée Monkman is a BIPOC scholar and creative producer with a PhD in Theology specializing in Cree knowledge systems. Growing up in Vancouver, she brings a unique blend of academic insight and cultural grounding to her work. As Creative Producer and Writer, Renée leads community relations and narrative development, collaborating closely with James to reveal the relevance of Indigenous knowledge in a divided world.
Nigel Irwin
Composer & Sound Designer
Nigel Irwin is a Cree-Canadian musician, composer, and storyteller from Niagara Treaty territory with family ties to Enoch Cree Nation. As Creative Director of Nagamo, he helped build the first production music library entirely created by Indigenous artists. Nigel composes original scores for film, television, and immersive experiences, weaving soundscapes that bring Indigenous stories to life.
Brian T. Moore
Immersive Artist
Brian T. Moore is a multidisciplinary artist who creates large-scale, immersive experiences. His practice combines precision, respect, and curiosity to produce emotionally resonant environments that challenge and engage. Inspired by nature and our shared search for balance, Brian’s work pushes the boundaries of human connection through immersive design.
Claudia Skunk
Producer
Claudia Skunk is an Anishinaabe Producer from Mishkeegogamang First Nation, based in Toronto. Her experience spans immersive media, film, and community-driven storytelling, with work at the National Film Board, Indigenous Screen Office, APTN, and imagineNATIVE. Focused on narrative sovereignty and Indigenous representation, Claudia brings a collaborative and grounded approach that amplifies Indigenous voices and creative empowerment.
Brian Vowles
3D Artist
Brian Vowles is a 3D animator and visual effects artist based in Toronto with over 25 years of experience across film, television, and digital media. His work spans character animation, layout, and 3D design for studios such as Nelvana, Mr. X, and Soho VFX. Brian brings cinematic precision and technical expertise to immersive projects, crafting visually rich environments that merge storytelling and innovation.